Stylized Pine Forest

$14.99+
0 ratings

Video: https://youtu.be/6tiUK_DHTVg

Unreal 4 Version Video: https://youtu.be/RgwhC99MMy0

Tutorial: https://youtu.be/Xy3_zVQb_tg


Features:

Auto Landscape Material

Auto Slope: Blend 2 or 3 Textures based on the Landscape's Slope (Grass,Pebbles,Cliff)

Auto Height: Blend 1 Textures based on the Landscape's Height (Snow)

Noise Map variation to the Auto Slope and Height

6 Texture Paint Layers, with option to add more easily (Grass,Pebbles,Cliff,Snow,Mud,Road)

Road Layer: Combines the Mud and Pebble layer to create the Road Layer

2 Extra Paint Layer (Remove Grass, Wetness)

Landscape Visibility Layer Supported

Landscape Grass Type for each Paint and Auto Layer

Choose between Height and Weight blend

Supports Runtime Virtual Textures

Each Paint Layer have the following Features

Advanced Color Parameters: You can change the Hue, Saturation and Lightness

Color Variation Based on Noise Map

Different Tiling Value Based on Distance

Triplanar Projection (Supports the Distance Based Tiling)


Grass Material

Advanced Color Parameters: You can change the Hue, Saturation and Lightness

Top-Down Color Variation

Color Variation Based on Noise Map

Grass Blade's Tip Color Variation Based on Wind Gusts

5 WPO Animation (Big,Medium,Small,Micro,Gusts)

Simple Character interaction with the Grass

Grass Tilt based on camera angle

Far Away Grass pushed down, creating a pleasing Grow effect instead of Popping in

Supports Runtime Virtual Textures

Tree Trunk and Tree Top Material

Same Color option as Grass

3 WPO Animation (Trunk,Branches,Gust)

Extra Bark (You can use 2 bark textures)

2 more WPO Animation on Tree Top (Small,Micro)

Impostor LOD (supports color changes)


Rock Material

Same Color option as Grass

Detail Texture (Base Color, Metallic, Roughness, Normal)

Detail Texture Supports: Triplanar, World UV, or Regular UV projection

Moss (Moss Grow on top of the Rocks Based on Slope Angle)

Moss: Same Color option as Grass

Moss Supports: Triplanar, World UV, or Regular UV projection

You can change the Moss texture to Mud or Snow if you want

Noise Map variation for Rock and Moss Blending

Supports Runtime Virtual Textures


Light Function

Projects Fake Cloud Shadows to the whole scene


Wind System

Place 'BP_Wind_BirchForest' into the Scene and rotate it

Global 'Wind Intensity' and 'Wind Speed' can be set after Selecting the 'BP_Wind_BirchForest' in the scene


Support:

• Email: contact@sandvectorstudios.com

• Discord: https://discord.gg/rSpEqqm

In order to get the same result visually as seen on the screenshots, in the project settings:

Enable 'Generate Mesh Distance Fields'

Enable ' Virtual Texture Support'

Disable 'Allow Static Lighting'

Number of Unique Meshes: 53

LODs: Custom, Auto Generated and Impostor LOD for the Trees

Texture Resolution: 2k-4k

Materials: 7 Master Materials and Many instances

Supported Platforms: Windows

Supported Engine Versions: 4.26 and up

$
I want this!
$14.99+

Stylized Pine Forest

0 ratings
I want this!